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 [ 2D ] Training AI to Solve Puzzles in Little Learning Machines Solve [2]



🌟 [ 2 ]   Training AI to Solve Puzzles in Little Learning Machines [ @ ]






( 4672 viewed : 272 like : 27 comments ) Little Learning Machines is a puzzle game with a fairly unique premise: rather than solving the puzzles yourself, you train non-player characters called Animos to solve them for you.
It's a game where training NPCs using AI is a mechanic, but it's also a game that tries to teach you how training neural networks with reinforcement learning actually works.

To find out more, I sat down with four members of the development team at Transitional Forms -
Nick Counter, Dante Camarena, Pietro Gagliano, and Fiona Firby -
to find out more about where it all started, how the game actually works, and the challenges faced in building a game around training AI characters.

Plus catch my bonus conversation with Dante, Nick, and Fiona over on the Branching Factor podcast on @AIandGamesPlus (plus Spotify, Apple Podcasts and more!)
[ 🔗 Click here 🌐 ‼️ ] Learning Machines is available right now on Steam, with a free update coming September 5th:
[ 🔗 Click here 🌐 ‼️ ] out more about Little Learning Machines via the links below.
Website: [ 🔗 Click here 🌐 ‼️ ] Companion (PDF): [ 🔗 Click here 🌐 ‼️ ] Postmortem Talk: [ 🔗 Click here 🌐 ‼️ ] is a sponsored episode of AI and Games, and we were compensated for our time spent in producing this video and related collateral.


Chapters
[00:00] Intro
[01:25] About the Game
[05:20] Training AI as a Game Mechanic
[09:00] How Training Works
[16:20] Designing for Learning
[24:16] Closing


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[ 2D ] Training AI to Solve Puzzles in Little Learning Machines Solve [2]

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