🌟 [ 6 ] , UE5.4 - Advanced Companion AI: Traversal And Climbing Demo [ @ ]
( 4718 viewed : 255 like : 59 comments ) An excerpt from my monthly work on building advanced AI logic. In this video, I focused on showcasing how the AI navigates the environment, including obstacle avoidance, mantles, jumping down, and climbing on ledges. The whole thing is quite a complex system that is based on C . The structure of the Behavior Tree is based on Blueprint, but pathfinding and the component adding ability to movement on NavClimbing are primarily handled in C . Currently, I’ve been focusing on building the core of the AI system as a plugin for the project. This means I haven’t yet implemented mechanics related to stealth or attacking.
I spent a long time working on the implementation of auto-generating NavLinks in selected areas. However, I did this before the release of UE5.5, where it turned out that Epic Games introduced a similar system.
Currently, I’ll focus on preparing stealth logic, as I already have a function that determines a position for the AI to try and remain undetected by enemies.
The AGLS v1.2 update is tentatively planned for release between December 7-9. However, it’s hard to say if I’ll be able to implement everything I still have planned by then.
0:00 Walking Movement
2:30 Climbing
4:15 General View
5:56 Auto NavLinks Generator
7:08 Climbing Navigation Data
7:40 AI Controller preview [ 2024-12-03T17:00:43Z ] :flashminiupdate:2024-12-31 :::: Check it out >> [ 🔗 Click here 🌐 ‼️ ]
[ 6D ] , UE5.4 - Advanced Companion AI: Traversal And Climbing Demo Climbing [1]
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